They have 12 or 13 cards instead of 15, and their card distribution is pretty complicated: 1 art card (5% chance of a signature variant) 1 land (15% chance of a foil land) 6 connected cards 35% chance of 5 commons, 1 uncommons 40% chance of 4 commons, 2 uncommon 12.5% chance of 3 commons, 3 uncommons 7% chance of 2 commons, 4 uncommons 3.5% chance of 1 common, 5 uncommons 2% chance of 6 uncommon 1 showcase variant 2 wildcards of any rarity 49% chance of 2 commons 24.5% chance of 1 common, 1 uncommon 17.5% chance of 1 common, 1 rare/mythic 3.1% chance of 2 uncommon 4.3% chance of 1 uncommon, 1 rare/mythic 2.6% chance of 2 rare/mythics 1 rare/mythic 1 foil of any rarity 1 token/ad card with a chance of being a card from The List You basically sacrifice the boosters ability to be used in a Draft for a chance at multiple rares
Each interior comes with a number and the player then puts whatever that number is onto a card, for example, two +1 counters, or they can create a 2/2 spirit token
I like the art, too, where that skull actually has a second badger that has burrowed up right underneath it, and its little paws are showing up under the skull
My vision is for the good of everyone
Goblin Warchief The greatest warchief and one of Magic's best goblin lords, Goblin Warchief doesnt give a stat buff but provides a hyper-aggressive archetype with haste, which might be more valuable